Bridging product, rendering, and real-world workflows
Iām a Senior Product Manager focused on GPU rendering, AI-enabled creator workflows, and Solaris/USD pipelines. My background combines product strategy with 12+ years of hands-on CG/VFX production experience, helping me bridge engineering complexity with the workflow, quality, and performance needs of artists, studios, and design teams.
At Chaos, I work across roadmap definition, technical validation, product messaging, and customer feedback for technologies including V-Ray GPU and V-Ray for Solaris. My work also includes collaboration with NVIDIA teams and enterprise customers across VFX, automotive, and aviation.
Before moving into product management, I built a hands-on production background across lighting, look development, modeling, retopology, shading, and photorealistic rendering. That foundation still shapes how I think about tools, performance, and user needs today.
My current focus sits at the intersection of graphics, AI, real-time visualization, and creator workflows.