Bridging product leadership, rendering, and real-world workflows
I’m a Senior Product Manager focused on GPU rendering, AI-enabled creator workflows, OpenUSD / Solaris, and real-time visualization. With 12+ years across CG/VFX production and product leadership, I bridge engineering depth with the workflow, performance, and quality needs of artists, studios, and design teams.
At Chaos, I work across product strategy, technical validation, benchmarking, launch messaging, and customer feedback for technologies including V-Ray GPU, V-Ray for Solaris, and related workflows. I helped drive V-Ray GPU adoption to roughly 30% of total V-Ray users, co-own V-Ray Benchmark 6, author 20+ public technical articles and tutorials, and collaborate with NVIDIA teams across OptiX, drivers, Studio, and marketing.
Before moving into product management, I built a hands-on production background across lighting, look development, modeling, retopology, shading, and photoreal rendering in VFX and automotive visualization. That foundation still shapes how I think about tools, workflows, product priorities, and user needs today.
My current focus sits at the intersection of graphics, creator tools, AI feature delivery, technical enablement, and practical workflow design.
Get in touch
I’m happy to connect around technical product leadership, GPU rendering, AI-enabled creator workflows, OpenUSD / Solaris, speaking opportunities, and collaboration. Email or LinkedIn are the best ways to reach me.