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Ferrari Wheel Study

CGI study of a Ferrari wheel and brake assembly, from asset build to final render.

Role
Modeling, UV Unwrapping, Look Development, Lighting, Shading, Rendering, Retouching
Tools
Modo, V-Ray GPU, Nuke, Photoshop
Ferrari wheel final render

For this project I handled modeling, UV unwrapping, look development, shading, lighting, rendering, and final retouching. Built in Modo, rendered with V-Ray GPU, and finished in Nuke and Photoshop, the focus was on creating a clean Ferrari wheel and brake asset that would hold up both as a hero image and in close-up detail. The page shows the final render alongside clay, UV, crop, and brake-system views from the same study.

Form and UV setup

The clay render and UV view show the asset before final shading and lighting. They were useful for checking form, surface definition, and overall readiness for look development.

Ferrari wheel clay render
Clay render before final shading.
Ferrari wheel UV layout
UV layout of the wheel asset.

Surface and material close-ups

These crops focus on reflections, material finish, tire detail, and how the wheel holds up at a closer viewing distance in the final render.

Ferrari wheel detail crop 1
Final render crop.
Ferrari wheel detail crop 2
Final render crop.
Ferrari wheel detail crop 3
Final render crop.
Ferrari wheel detail crop 4
Final render crop.

Wireframe and final brake detail

These brake-system views show the underlying geometry next to the finished render, highlighting the caliper, disc, and material treatment more clearly.

Ferrari brake system wireframe
Brake-system wireframe.
Ferrari brake system final render
Brake-system final render.

More work

Explore more CGI, visualization, and look-development work in the full portfolio.

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