Industry talks & events

FMX 2026.
From Final Frames to Instant Iteration.

Real-time rendering in film · Stuttgart, Germany · May 2026

Speaker FMX 2026 Stuttgart V-Ray GPU V-Ray for Solaris Chaos Vantage NVIDIA RTX

Event overview

At FMX 2026 in Stuttgart, Germany, I presented a one-hour talk on real-time rendering in film and how faster feedback can change the way artists make creative decisions.

The session connected V-Ray GPU, V-Ray for Solaris, Chaos Vantage, and the Vantage Hydra Delegate into one practical workflow story: final-quality rendering and real-time review can live much closer together when the workflow stays inside the artist’s production context.

The main idea

Iteration is the bottleneck.

Final image quality matters, but the speed at which artists can validate changes often defines the creative process. When feedback is slow, teams naturally make fewer decisions. When feedback is immediate, artists can explore more, compare more, and commit with more confidence.

What I covered

Production context

V-Ray for Solaris and USD/Solaris workflows

How look development, lighting, layout, and review can stay closer to the shot context instead of becoming separate handoff steps.

Real-time review

Chaos Vantage Hydra Delegate

Path-traced viewport feedback inside Houdini/Solaris for faster layout review, previs, animation playblasts, and scene validation.

GPU acceleration

V-Ray GPU and viewport demos

Live examples showing how mobile RTX hardware can make high-end rendering workflows practical on stage, not only on a desktop workstation.

Live demo approach

The demos were designed to avoid a purely theoretical product story. I wanted the audience to see high-end scenes running live, with production-style assets moving between final-quality rendering and faster interactive review.

The stage setup used an AORUS MASTER 16 BZH with an NVIDIA GeForce RTX 5090 Laptop GPU, which made the real-time and GPU-rendering story feel practical, portable, and immediate.

Final-quality rendering and real-time review do not need to be separate worlds. The best workflows let artists move between them without leaving production context.

Live demos on mobile RTX hardware

One important part of the FMX setup was the laptop provided by GIGABYTE for the event: an AORUS MASTER 16 BZH with an NVIDIA GeForce RTX 5090 Laptop GPU.

I used it for the live presentation demos, including Chaos Vantage and V-Ray GPU workflows. For a talk about reducing feedback latency, showing these workflows live on mobile hardware helped make the message more practical: powerful real-time and GPU rendering workflows are no longer limited to large desktop workstations.

Selected event images

Booth demo

Chaos Vantage Standalone

Showcasing Chaos Vantage Standalone at the Lenovo/Chaos booth.

Live viewport demo

Maya viewport + V-Ray GPU + Vantage

Running on the AORUS 16 BZH with an NVIDIA GeForce RTX 5090 Laptop GPU.

Event atmosphere

FMX 2026 speaker dinner

A short moment from the FMX speaker dinner in Stuttgart.

Useful links

Short version

Presented at FMX 2026 in Stuttgart on real-time rendering for film, focusing on how V-Ray GPU, V-Ray for Solaris, Chaos Vantage, and NVIDIA RTX-powered workflows can reduce feedback latency and help artists iterate faster inside production-context workflows.