Industry talks & events
FMX 2026.
From Final Frames to Instant Iteration.
Real-time rendering in film · Stuttgart, Germany · May 2026
Event overview
At FMX 2026 in Stuttgart, Germany, I presented a one-hour talk on real-time rendering in film and how faster feedback can change the way artists make creative decisions.
The session connected V-Ray GPU, V-Ray for Solaris, Chaos Vantage, and the Vantage Hydra Delegate into one practical workflow story: final-quality rendering and real-time review can live much closer together when the workflow stays inside the artist’s production context.
The main idea
Iteration is the bottleneck.
Final image quality matters, but the speed at which artists can validate changes often defines the creative process. When feedback is slow, teams naturally make fewer decisions. When feedback is immediate, artists can explore more, compare more, and commit with more confidence.
What I covered
Production context
V-Ray for Solaris and USD/Solaris workflows
How look development, lighting, layout, and review can stay closer to the shot context instead of becoming separate handoff steps.
Real-time review
Chaos Vantage Hydra Delegate
Path-traced viewport feedback inside Houdini/Solaris for faster layout review, previs, animation playblasts, and scene validation.
GPU acceleration
V-Ray GPU and viewport demos
Live examples showing how mobile RTX hardware can make high-end rendering workflows practical on stage, not only on a desktop workstation.
Live demo approach
The demos were designed to avoid a purely theoretical product story. I wanted the audience to see high-end scenes running live, with production-style assets moving between final-quality rendering and faster interactive review.
The stage setup used an AORUS MASTER 16 BZH with an NVIDIA GeForce RTX 5090 Laptop GPU, which made the real-time and GPU-rendering story feel practical, portable, and immediate.
Final-quality rendering and real-time review do not need to be separate worlds. The best workflows let artists move between them without leaving production context.
Live demos on mobile RTX hardware
One important part of the FMX setup was the laptop provided by GIGABYTE for the event: an AORUS MASTER 16 BZH with an NVIDIA GeForce RTX 5090 Laptop GPU.
I used it for the live presentation demos, including Chaos Vantage and V-Ray GPU workflows. For a talk about reducing feedback latency, showing these workflows live on mobile hardware helped make the message more practical: powerful real-time and GPU rendering workflows are no longer limited to large desktop workstations.
Selected event images
Booth demo
Chaos Vantage Standalone
Showcasing Chaos Vantage Standalone at the Lenovo/Chaos booth.
Live viewport demo
Maya viewport + V-Ray GPU + Vantage
Running on the AORUS 16 BZH with an NVIDIA GeForce RTX 5090 Laptop GPU.
Event atmosphere
FMX 2026 speaker dinner
A short moment from the FMX speaker dinner in Stuttgart.
Useful links
Short version
Presented at FMX 2026 in Stuttgart on real-time rendering for film, focusing on how V-Ray GPU, V-Ray for Solaris, Chaos Vantage, and NVIDIA RTX-powered workflows can reduce feedback latency and help artists iterate faster inside production-context workflows.