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FMX 2026.

From Final Frames to Instant Iteration.

Real-Time Rendering in Film · Stuttgart, Germany · May 2026

Speaker FMX 2026 Stuttgart V-Ray GPU V-Ray for Solaris Chaos Vantage NVIDIA RTX
FMX 2026 venue in Stuttgart

Real-time rendering as a production workflow

At FMX 2026 in Stuttgart, I presented a one-hour talk on real-time rendering in film and how faster feedback can change the way artists make creative decisions.

The session connected V-Ray GPU, V-Ray for Solaris, Chaos Vantage, and the Vantage Hydra Delegate into one practical workflow story: final-quality rendering and real-time review can live much closer together when the workflow stays inside the artist’s production context.

Muhammed Hamed introducing his FMX 2026 presentation
Iteration is the bottleneck.

Final image quality matters, but the speed at which artists can validate changes often defines the creative process. When feedback is slow, teams naturally make fewer decisions. When feedback is immediate, artists can explore more, compare more, and commit with more confidence.

Muhammed Hamed presenting the Iteration is the Bottleneck message at FMX 2026

Rendering, real-time review, and production context

Production Context

V-Ray for Solaris & USD / Solaris workflows

How look development, lighting, layout, and review can stay closer to the shot context instead of becoming separate handoff steps.

Real-Time Review

Chaos Vantage Hydra Delegate

Path-traced viewport feedback inside Houdini / Solaris for faster layout review, previs, animation playblasts, and scene validation.

GPU Acceleration

V-Ray GPU & viewport demos

Live examples showing how mobile RTX hardware can make high-end rendering and real-time workflows practical on stage, not only on a desktop workstation.

Showing the workflow live

The demos were designed to avoid a purely theoretical product story. I wanted the audience to see high-end scenes running live, with production-style assets moving between final-quality rendering and faster interactive review.

The stage setup used an AORUS MASTER 16 BZH with an NVIDIA GeForce RTX 5090 Laptop GPU, which made the real-time and GPU-rendering story feel practical, portable, and immediate.

Final-quality rendering and real-time review do not need to be separate worlds. The best workflows let artists move between them without leaving production context.

Live demos on mobile RTX hardware

One important part of the FMX setup was the laptop provided by GIGABYTE for the event: an AORUS MASTER 16 BZH with an NVIDIA GeForce RTX 5090 Laptop GPU.

I used it for the live presentation demos, including Chaos Vantage and V-Ray GPU workflows. For a talk about reducing feedback latency, showing the workflows live on mobile hardware made the message much more practical: powerful real-time and GPU-rendering workflows are no longer limited to large desktop workstations.

Muhammed Hamed demonstrating workflows on an AORUS MASTER 16 BZH with an NVIDIA GeForce RTX 5090 Laptop GPU at FMX 2026

Selected images from FMX 2026

Short demos & event moments

Booth Demo

Chaos Vantage Standalone

Showcasing Chaos Vantage Standalone at the Lenovo / Chaos booth.

Live Viewport Demo

Maya viewport + V-Ray GPU + Vantage

Running on the AORUS MASTER 16 BZH with an NVIDIA GeForce RTX 5090 Laptop GPU.

Event Atmosphere

FMX 2026 speaker dinner

A short moment from the FMX speaker dinner in Stuttgart.

Useful links

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