Leather & Fur Chair Study
Commercial client furniture visualization focused on procedural material development, grooming, and look development across leather, wood, and fur.
I handled groom, look development, lighting, and rendering for this commercial client piece. Built in Maya, rendered with V-Ray GPU, and finished in Nuke and Photoshop, the project was created to develop a client-facing furniture image while testing procedural shading in V-Ray GPU alongside the hair shader. Leather, wood, and fur were shaded procedurally, with a focus on material breakup, groom response, and how the different surfaces worked together in a controlled studio setup.
Clay and alternate view
The clay render and top-camera view were used to evaluate the overall form, grooming balance, silhouette, and how the materials read from a second angle before locking the final client-facing image.
Wood material studies
These previews isolate the wood material to refine grain direction, tonal variation, surface response, and reflectivity before integrating the material into the final client render.
More work
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