← Back to Art Portfolio

Leather & Fur Chair Study

Commercial client furniture visualization focused on procedural material development, grooming, and look development across leather, wood, and fur.

Project Type
Commercial Client Work
Role
Groom, Look Development, Lighting, Rendering
Tools
Maya, V-Ray GPU, Nuke, Photoshop
Leather and fur chair final render for commercial client work

I handled groom, look development, lighting, and rendering for this commercial client piece. Built in Maya, rendered with V-Ray GPU, and finished in Nuke and Photoshop, the project was created to develop a client-facing furniture image while testing procedural shading in V-Ray GPU alongside the hair shader. Leather, wood, and fur were shaded procedurally, with a focus on material breakup, groom response, and how the different surfaces worked together in a controlled studio setup.

Clay and alternate view

The clay render and top-camera view were used to evaluate the overall form, grooming balance, silhouette, and how the materials read from a second angle before locking the final client-facing image.

Leather and fur chair clay render
Clay render before final shading.
Leather and fur chair alternate top-camera render
Alternate top-camera view used during look development.

Wood material studies

These previews isolate the wood material to refine grain direction, tonal variation, surface response, and reflectivity before integrating the material into the final client render.

Smooth wood material look-development preview
Smoother wood variation.
Striped wood material look-development preview
Striped wood variation.

More work

Explore more CG/VFX, client visualization, look-development, lighting, materials, and automotive work in the full portfolio.

View all projects