Leather & Fur Chair Study
Commercial client furniture visualization focused on procedural material and grooming development across leather, wood, and fur.
I handled groom, look development, lighting, and rendering for this commercial client piece. Built in Maya, rendered with V-Ray GPU, and finished in Nuke and Photoshop, the project was created to develop a client-facing furniture image while testing procedural shading in V-Ray GPU alongside the new hair shader. Leather, wood, and fur were all shaded procedurally, with a focus on material breakup, fur response, and how the different surfaces worked together in a controlled studio setup.
Clay and alternate view
The clay render and top view were useful for checking the overall form, grooming balance, and how the materials read from a second angle before locking the final client-facing image.
Wood material studies
These previews focus on the wood material in isolation, helping refine grain direction, tonal variation, and reflectivity before the final client render.
More work
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