Leather & Fur Chair Study
Procedural material and grooming study focused on leather, wood, and fur in a single furniture render.
I handled groom, look development, lighting, and rendering for this study. Built in Maya, rendered with V-Ray GPU, and finished in Nuke and Photoshop, the project was created to test procedural shading in V-Ray GPU alongside the new hair shader. Leather, wood, and fur were all shaded procedurally, with a focus on material breakup, fur response, and how the different surfaces worked together in a controlled studio setup.
Clay and alternate view
The clay render and top view were useful for checking the overall form, grooming balance, and how the materials read from a second angle before locking the final image.
Wood material studies
These previews focus on the wood material in isolation, helping refine grain direction, tonal variation, and reflectivity before the final render.
More work
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