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Leather & Fur Chair Study

Procedural material and grooming study focused on leather, wood, and fur in a single furniture render.

Role
Groom, Look Development, Lighting, Rendering
Tools
Maya, V-Ray GPU, Nuke, Photoshop
Leather and fur chair final render

I handled groom, look development, lighting, and rendering for this study. Built in Maya, rendered with V-Ray GPU, and finished in Nuke and Photoshop, the project was created to test procedural shading in V-Ray GPU alongside the new hair shader. Leather, wood, and fur were all shaded procedurally, with a focus on material breakup, fur response, and how the different surfaces worked together in a controlled studio setup.

Clay and alternate view

The clay render and top view were useful for checking the overall form, grooming balance, and how the materials read from a second angle before locking the final image.

Leather and fur chair clay render
Clay render before final shading.
Leather and fur chair top camera render
Alternate top-camera view.

Wood material studies

These previews focus on the wood material in isolation, helping refine grain direction, tonal variation, and reflectivity before the final render.

Wood material look development preview 1
Smoother wood variation.
Wood material look development preview 2
Striped wood variation.

More work

Explore more CGI, visualization, and look-development work in the full portfolio.

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