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Shaderball Scene & Downloads

Multi-app shaderball scene built for material testing, with multiple cameras, lighting rigs, and downloadable files.

Role
Retopology, UV Unwrapping, Layout, Lighting
Tools
Modo, MeshFusion, Houdini
Shaderball hero render with cotton material
Cotton material render from the shaderball scene.

Originally designed by Grant Warwick, this version of the shaderball was expanded by me into a more flexible look-development scene. I handled retopology and UV unwrapping of the shaderball, added multiple lighting setups and three cameras, introduced a cloth piece for testing fabric materials, and prepared downloadable scene files for 3ds Max, Maya, Cinema 4D, Houdini, and Modo. The page shows sample materials, close-up views, and the UV and wireframe views of the asset.

Cameras
3 camera setups.
Lighting
5 lighting rigs.
Extra Geometry
Cloth piece for fabric shading.
Downloads
Prepared for 5 DCC apps.

Material Variations & Close-Ups

These sample renders show how the scene can be used across different materials and camera views, from a broader fabric read to a tighter close-up material study.

UV layout and wireframe

These views show the asset from the technical side, including the UV layout in Modo and the final wireframe of the shaderball.

Shaderball UV layout in Modo
UV layout view in Modo.
Shaderball wireframe render
Shaderball wireframe view.

Scene files

Download the prepared scene package in the DCC of your choice. Replace the placeholder links below with your final hosted files.

More work

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