McLaren 650S GT3
Commercial client automotive project focused on 3D modeling, production-ready asset development, and UV layout in Modo and 3ds Max.
My contribution to this commercial client project focused on the 3D modeling and UV layout of the car. Built in Modo and 3ds Max, the work centered on clean surface flow, accurate forms, and a production-ready UV structure. The project combines CG renders, process work, and real-world workshop photography to show the path from digital asset development through to the finished car.
From digital model to finished car
The workflow moved from digital asset creation and UV layout development into workshop progress and the final built result. Below are selected views from the project, beginning with the UV work in Modo and continuing through the real-world production process.
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