McLaren 650S GT3
Automotive project focused on 3D modeling and UV layout, developed in Modo and 3ds Max.
My contribution to this project focused on the 3D modeling and UV layout of the car. Built in Modo and 3ds Max, the work focused on clean surface flow, accurate forms, and a solid UV structure for production use. The page combines CG renders, process work, and real-world build photos to show the project from digital asset to finished car.
Process
From digital model to finished car
The workflow moved from digital asset creation and UV layout development into workshop progress and the final result. Below are selected views from the project, starting with the UV work in Modo.
More work
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