McLaren 650S GT3
Commercial client automotive project focused on 3D modeling and UV layout, developed in Modo and 3ds Max.
My contribution to this commercial client project focused on the 3D modeling and UV layout of the car. Built in Modo and 3ds Max, the work centered on clean surface flow, accurate forms, and a solid UV structure suitable for production use. The page combines CG renders, process work, and real-world build photos to show the project from digital asset development to the finished car.
From digital model to finished car
The workflow moved from digital asset creation and UV layout development into workshop progress and the final built result. Below are selected views from the project, starting with the UV work in Modo.
More work
Explore more commercial automotive, CGI, and visualization work in the full portfolio.
View all projects