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McLaren 650S GT3

Commercial client automotive project focused on 3D modeling, production-ready asset development, and UV layout in Modo and 3ds Max.

Project Type
Commercial Client Work
Role
3D Modeling, UV Unwrapping
Tools
Modo, 3ds Max
McLaren 650S GT3 CG render for commercial client work

My contribution to this commercial client project focused on the 3D modeling and UV layout of the car. Built in Modo and 3ds Max, the work centered on clean surface flow, accurate forms, and a production-ready UV structure. The project combines CG renders, process work, and real-world workshop photography to show the path from digital asset development through to the finished car.

From digital model to finished car

The workflow moved from digital asset creation and UV layout development into workshop progress and the final built result. Below are selected views from the project, beginning with the UV work in Modo and continuing through the real-world production process.

McLaren 650S GT3 UV layout development in Modo
UV layout development in Modo.

More work

Explore more automotive, CG/VFX, client visualization, look-development, and production work in the full portfolio.

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