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McLaren 650S GT3

Automotive project focused on 3D modeling and UV layout, developed in Modo and 3ds Max.

Role
3D Modeling, UV Unwrapping
Tools
Modo, 3ds Max
McLaren CG render

My contribution to this project focused on the 3D modeling and UV layout of the car. Built in Modo and 3ds Max, the work focused on clean surface flow, accurate forms, and a solid UV structure for production use. The page combines CG renders, process work, and real-world build photos to show the project from digital asset to finished car.

From digital model to finished car

The workflow moved from digital asset creation and UV layout development into workshop progress and the final result. Below are selected views from the project, starting with the UV work in Modo.

McLaren UV layout in Modo
UV layout development in Modo.

More work

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