Industry talks & events

SIGGRAPH 2026.
From Viewport to Virtual Production.

NVIDIA RTX Rendering Day · Real-Time Ray Tracing with Chaos Vantage · Los Angeles, California · July 2026

Speaker SIGGRAPH 2026 Los Angeles NVIDIA RTX Rendering Day Chaos Vantage OpenUSD / Solaris Hydra Delegate NVIDIA DLSS

Event overview

I will be presenting “From Viewport to Virtual Production: Real-Time Ray Tracing with Chaos Vantage” at SIGGRAPH 2026 as part of NVIDIA RTX Rendering Day.

This session explores how artists and technical teams can use Chaos Vantage, including NVIDIA DLSS and its Hydra delegate in SideFX Solaris, to render natively assembled OpenUSD scenes and Gaussian splat assets directly in the viewport.

The presentation connects real-time ray tracing, production USD workflows, and virtual production review into one practical workflow story: bringing look development, interactive review, and on-set decision-making closer together.

The main idea

From viewport to virtual production.

Production scenes are becoming heavier, more complex, and more connected to USD-based workflows. The opportunity is to bring high-quality ray-traced feedback closer to the place where artists already make decisions: the viewport.

This session focuses on reducing the gap between final rendering, interactive review, and virtual production by keeping artists inside production context instead of forcing them through slow export-review-approve loops.

What the session covers

Production USD assets

Interactive ray tracing for OpenUSD scenes

How production USD assets can be reviewed interactively as they move from look development into virtual production and decision-making workflows.

Solaris workflow

Chaos Vantage as a Hydra delegate in SideFX Solaris

How the Vantage Hydra delegate can render natively assembled Solaris scenes directly in the viewport, keeping artists closer to the production context.

Real-time acceleration

NVIDIA DLSS, GPU rendering, and fast feedback

How GPU-accelerated workflows and NVIDIA DLSS can support more responsive scene review, faster iteration, and more confident creative decisions.

Emerging workflows

Gaussian splats and virtual production review

A look at how Gaussian splat assets and real-time review workflows can support environment, asset, and on-set decision-making.

Scaling review

Chaos Arena and on-set decision-making

How real-time ray-traced review can scale from individual viewport workflows toward larger virtual production and on-set review contexts.

Workflow focus

The session is built around a practical workflow story: how artists can move from production USD scenes into real-time ray-traced review without leaving the tools and scene context where the work is already happening.

The presentation looks at how real-time rendering and final-quality workflows can support each other, especially when review happens directly in Solaris, around production assets, with the same context artists and supervisors use to make creative decisions.

The goal is not only faster rendering. The real value is faster feedback: helping artists and supervisors make better creative decisions while the work is still flexible.

Official links

After the event

Photos, clips, and additional presentation material will be added after SIGGRAPH 2026. This page is currently the pre-event official listing page, and will be updated into a full event recap after the session.

Short version

Speaking at SIGGRAPH 2026 as part of NVIDIA RTX Rendering Day with the session “From Viewport to Virtual Production: Real-Time Ray Tracing with Chaos Vantage,” focused on production USD assets, Chaos Vantage, SideFX Solaris, NVIDIA DLSS, Gaussian splats, and real-time ray-traced workflows for virtual production and faster creative review.