Nutcracker Still Life — SSS Study
Still life and material study created to evaluate V-Ray Random Walk subsurface scattering in a controlled lighting and rendering setup.
I handled layout, lighting, look development, and rendering for this study. Built in 3ds Max, rendered with V-Ray GPU, and finished in Nuke and Photoshop, the image was created to evaluate V-Ray’s Random Walk SSS implementation across a range of nut materials in a controlled still-life setup. The goal was to achieve convincing subsurface response while keeping the composition simple, the material differences readable, and the render efficient. The final 4K image rendered in approximately 3 minutes on 2× RTX 4090 GPUs.
Clay render
The clay pass isolates the underlying forms, composition, depth, and lighting before the final materials and subsurface-scattering treatment are introduced.
Study focus and performance
A focused material and rendering test built around one final production-resolution image.
More work
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